Make the World Go Away in Second Life

Babys Ear (adult)

Sometimes you want the real world to go away for a while, it can be very ugly. These thoughts, of course, reminded me of the song. For those who remember it, I haven’t linked to the Eddy Arnold version. Instead I went back to the original by the fabulous Timi Yuro. :)

Babys Ear (adult)

My escape route is inworld – a chance to play with the camera. I got lucky today and discovered that Neva Crystall’s new home sim is open to us (I thought I’d missed it after seeing Inara’s post, but something obviously changed).

Babys Ear (adult)

Neva has a welcoming message for us: Welcome to Neva’s Baby’s Ear, my home away from home. There are no fences nor ban lines throughout the sim, so let free your wanderlust and enjoy your stay.

Also, for those convinced that everything labelled adult somehow means there will be sex and violence … nope not a whit of either here.

Babys Ear (adult)

One of the reasons taking pics tends to let me escape other thoughts is that there are a lot of details to keep in mind. I have to focus.

For example, I hate the typical horizon we often get in shots. The next image is a good illustration of what happens when I forget one of the details and don’t derender the water. It would have been a much better image. sigh

Babys Ear (adult)

Anger & Depression Result in Second Life Art

Failure to Thrive (The Gray Child) by Storm Septimus (moderate)

” The Gray child is here, my emptiness, my nothing, my death. She is the one who says nothing at all. She is everything and nothing all at once. She looks just like me though she is hollow inside. The Gray Child surrounds me. She has no name, her shape and form are mine. With her I forget everything as we watch the world fall away. “

At first glance Failure to Thrive (The Gray Child) is not the typically dark creation we might expect from Storm Septimus. The landscape looks other-worldly, but beautiful, and the colours are attractive.

At first glance.

A closer inspection reveals content in many ways much darker than anything I’ve seen from her before.

Failure to Thrive (The Gray Child) by Storm Septimus (moderate)

When asked about the build Storm replied: If I were to use one word to sum it all up, well that’s easy, its simply about depression. I have been fighting with depression for almost as long as I can remember. Though I think it would take an idiot not to see that with the style of builds I install within SL. I find it very easy to indulge that side of me, and the results are usually bleak yet rather beautiful.

Originally the sim was to be just called The Gray Child as that was the title of my self indulgent mini ramble on a particularly woeful day. However when piecing it together I had some really bad days where I was almost screaming at people “I simply cannot do this”. I had my hand held and I was told to put my big girl pants on and to take a step back and maybe try to broaden my view and consider a different direction to what I had at that point built. (the sim has changed about 5 times before it finally found itself). I’ll be honest I was not happy with said person so the failure to thrive came into as a bit of a fuck you because I said I would fail because I had no idea what I supposed to do anymore, so I saw the whole thing as a big waste of time as I couldnt see it progressing to anything. In later thoughts I realised that’s what depression is … it is a failure to thrive .. emotionally.

Failure to Thrive (The Gray Child) by Storm Septimus (moderate)

Discussing the design she explained: It’s cluttered and abstract just like the thoughts in my head when the gray child is winning. Alot of it looks perfectly acceptable from a distance… then when you get closer less desirable things come into focus. Agin a classic thing with people who suffer depression , on the outside we can quite easily appear like we are doing okay , get closer you see the cracks. So I tried to get this across in the design with things like the dolls’ tea party, looks legit from a distance till you notice they are eating their own. The birds swooping down in the rotunda a sign of hope until you move closer and discover someone pierced them with scissors…

I find it to be a peaceful and beautiful thing to look at. I know the message gets across as people tell me I have made another masterpiece in depressing lol. So I guess I am winning? even if I don’t see it that way myself. I adore walking through the thousands of shimmering stars and losing myself, and you know what? I don’t feel so sad anymore, instead I smile.

Failure to Thrive (The Gray Child) by Storm Septimus (moderate)

One of the many intriguing aspects of this build is Storm’s notecard concerning the Windlight. Using the region’s default is important, but she gives you two options – low and high rez. She prefers the low and, if you check out the reflections in the final image, you’ll see it does make the landscape even more dramatic.

I’m not a supporter of the theory that artists (whether painters, writers, sculptors, musicians, etc.,) have to suffer for their art. It is often true, however, that out of suffering can come art which touches us and allows us a glimpse inside the artist’s psyche.

Being a determined (albeit often cranky) optimist – I consoled myself at Failure to Thrive with the image of Storm wandering through the stars and smiling. Hold on to thought as you look closely at this grim beauty created from anger and depression.

Failure to Thrive (The Gray Child) by Storm Septimus (moderate)

Must See! 1867, The Virtual Pfaffenthal in Second Life

1867 The Virtual Pfaffenthal (general)

I went to visit Pfaffenthal in complete ignorance. I hadn’t read any blog posts at that point, so I didn’t really have any idea what I was going to find.

I came away with a renewed understanding of how much world history I don’t know. This was a very cool experience!

1867 The Virtual Pfaffenthal (general)

If, like me, you were unaware – Pfaffenthal is the name of a quarter in Luxembourg City. In the mid 1900s it was home to a Fortress known as the Gilbralter of the North, the culmination of 9 centuries of fortification.

As a result of a major kerfuffle known as the Luxembourg Crisis, the 1867 Treaty of London decreed that the fortifications had to be torn down.

1867 The Virtual Pfaffenthal (general)

As part of a major exhibition, the Luxembourg City Museum has commissioned an 8 sim build recreating Pfaffenthal before the dismantling took place.

Their website highlights this component of the full exhibit, and even provides quotes from some of our favourite travel bloggers. Visitors to the Museum can use Occulus Rift to explore the virtual build, but all of us can access it through our viewer.

1867 The Virtual Pfaffenthal (general)

The landing point provides an informative notecard and free avatars in the appropriate period costume. You’ll also encounter friendly guides and support staff.

The build itself is wonderful (and beautiful). I found a 1904 photo of the street portrayed above – it’s a remarkably accurate reproduction. Go wander the streets of Pfaffenthal and learn something about the City of Luxembourg in 1867. I loved it!

1867 The Virtual Pfaffenthal (general)
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