My Second Life Inadequacies are Reflected in Real Life

Vivaldi (moderate)

Much of my childhood was spent with my nose buried in a book – well, a series of books. One of these was a collection of fairy tales. It was a big, thick, heavy volume with (as I remember it) really dark and depressing illustrations.

I was reminded of this yesterday, and one story in particular, as I embarked on a mission. It was called “Seven At One Blow” and written by the light-hearted Brothers Grimm. Our hero, a particularly unpleasant character, achieves fame and fortune by bragging about his strength and killing prowess. Only the reader and protagonist know that those seven unfortunate victims were flies.

Reality has once again highlighted my inadequacies.

Vivaldi (moderate)

My physical world is cursed by completely inappropriate weather. High temperatures and no precipitation is far more suited to areas that aren’t labelled rain forest.  Still, we don’t have it as badly as those enduring Pakistan’s heat waveand most of us locally aren’t suffering like those picking blueberries in full sun for a whopping 40¢/hour.

I’m lucky enough to now have 5 industrial strength fans, access to shade, and lots of cold drinks. I really shouldn’t be able to complain – too loudly.

However, there is one plague which renders me incapable of stoicism. I refer to that pointless resident of the ecosystem – the mosquito.

Vivaldi (moderate)

Those who know me in Second Life are aware that I don’t get involved in anything related to first person shooters or war games or scenarios that involve the possibility of getting dead. I’d like to claim some high minded anti-violence Canadian principles for this, but the truth is that I’m just really bad at it. I stand there like a dork trying to figure out how the hud/attachment/thingie works and get killed – every time.

I didn’t consider this, though, when trying to devise a plan to murder the whiny bits of insect garbage feeding on me. I went out and bought a weapon – it looks like a badminton racket with metal webbing. It’s electrified. I was really good at badminton when I was younger – not the high, gentle lob over the net type badminton, but the overhead-slam-with-a-last-second-twist-of-the-wrist-to-send-the-shuttlecock-screaming-to-the-far-corner ninja version of the game.

I had visions of achieving a terminator level of mosquito destruction. sigh

Sudare Gami-machi (general)

First of all I discovered that you can’t just swing it like a racket through clouds of flying pieces of extreme annoyance. They just disperse. It turns out you have to sneak up on them – seriously, have you ever tried to sneak up on something with wings, zooming through the air?

Sneaking up on them also assumes you can see the tiny buggers. For some reason I find it difficult to track something that small, that fast, and that dull in colour. These eyes are pretty old.

I seem to know they are around when I can hear them – which means they’re 4 inches from my head. I have no death wish remember? Swinging that small electric fence at my face doesn’t seem like a good idea.

Sudare Gami-machi (general)

The good news is that I haven’t assaulted myself or the animals (yet). The better news is that I’ve managed to end the miserable existence of two of the little monsters. One at a time. I had to wait until they were sitting on a wall and distracted by checking their email.

The fly-killer, in the Grimm story I mentioned, bragged about his deeds by carving Seven At One Time onto his belt. It has been suggested that I display the results of my own attempts by leaving the dead bodies stuck to the metal webbing.

I prefer to knock them off. It’s less yucky that way. Besides, in such a target-rich environment, my pitiful number of kills will just make them laugh.

Sudare Gami-machi (general)

Pixel Wine in Second Life

The Vineyard at Checkmate (moderate)

I’ll be offline or afk for the next while as my typist re-arranges her life and living/working quarters.

The Vineyard at Checkmate (moderate)

She’s promised me that, after all the upheaval, she’ll bring me back to The Vineyard at Checkmate for some pixel wine. I’m going to hold her to that! :)

The Vineyard at Checkmate (moderate)

Experience Mizu – A Rainy Story in Second Life

Mizu – A Rainy Story (moderate)

You dropped the stone and broke it. From that moment on there was no rain. The drought has uncovered the old village of Izumi, hidden under the waters behind a dam …  well it was until you messed things up.

Mizu – A Rainy Story (moderate)

Mizu – A Rainy Story opens today. You wear the free HUD, get moved around, and wind up hunting for clues to the fate of the village and its inhabitants. I love these events!

There is a strict script limit – so get rid of all those resizers. :)

Mizu – A Rainy Story (moderate)

I wish my images did justice to this landscape – they don’t and my excuse is that I was distracted by the story. The website has much more information (in both Japanese and English) and is worth checking out.

Just grab the HUD, sit in a theatre seat and wait to be transported. :)

Mizu – A Rainy Story (moderate)

One of the reasons I love these events is that I see some wonderful avatars. I got his permission and grabbed an image of SAKUchan before he had to change to a low-script version of himself.

Luckily there’s a shopping area full of Japanese creators next to the adventure. My alt is really boring, so I need the help.

Mizu – A Rainy Story is open until July 7. Go enjoy!

Mizu – A Rainy Story (moderate)

 

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