Cadenza↑ has changed! I’ve posted about this beautiful sim before↑, and admittedly I can’t expect to know everything that goes on everywhere, but I missed this renovation last Christmas so I wanted to share the update even if it doesn’t feel timely.
Being a Happy Mood↑ region I know I’m going to love the landscape materials – this visit though I was really struck by the Windlight. Just look at that sky!
I’ve told you before that there is a (complicated) way to edit/save a region default Windlight on the main viewer if you don’t what it is. It turns out there’s a far simpler way than the one I had been doing.
Go to World/Environment/Sky/Create New and you’ll have the region default with the ability to manipulate it. Just give it a name and save it. Personally I use the title of the build, which helps me remember what it looks like.
To locate the Christmasy aspect of the changes, find the chimney poking out of a sandbar and click on it. You’ll be transported to an underwater bubble with a red ribbon path that leads to wonderfully festive vignettes.
It’s so pretty you don’t need to wait until the holidays to enjoy the view. I found people sitting down there meditating, or pondering, or cleaning their inventory. Whatever they were doing it’s a beautiful place to do it.
One of the things that my altered real life has dictated is my inability to commit to projects I would normally plunge into headfirst. Community events, working with teams of enthusiastic volunteers, and creating magic out of 10,000 different variables, is a joyous experience.
A favourite memory is working on the first One Billion Rising in Second Life two years ago. The theme that year was Walk/Strike/Dance/Rise. The real world organizers of this global event had released a song and videos were created by women and men all over the world. Second Life’s contribution reflected much of our cultural and international diversity – and it was fun.
OBR 2015 in Second Life will take place in 3 days – you can find out more on their blog↑ (including information about the Press Preview). In the meantime, I’m pleased to share this really cool machinima from the 2013 event. It was a LOT of work, but well worth it. :)