Kagami 2014, a Japanese Horror Event in Second Life

Kagami 2014 (general)

 I would really love to provide you with images that adequately deliver a sense of the Japanese Horror Event called Kagami 2014. The problem is that I was distracted.

You see I don’t often attempt games and so my focus was entirely on what I was doing, not what I was seeing. I’ll try to give you the more pedestrian information and show you other, more suitable sources at the end of this post.

Kagami 2014 (general)

It started with one of those childhood exercises that exist in all cultures, e.g.,  twist the stem off an apple while reciting the alphabet to get the first initial of your future husband/wife. In this case, the harmless-seeming bit of youthful wisdom became far more sinister:

“Hey, you know what? At midnight, put two mirrors facing each other.
  Then you can see your future spouse in the mirror! “

For most of the children it was just a waste of time. For Kasumi, it became a terrifying adventure. This event is our opportunity to follow and explore in that dark world (kagami means mirror in Japanese).

Kagami 2014 (general)

There are 3 major components to this event. First, it is a game – you wear a HUD which controls your camera and location, and you look for clues and gather objects which are necessary for progress on the journey.

It is also a Hunt; on your way to solving the mystery you look for, and try to collect, 50 yōkai (each releases a soul when you find them). Talk to the right character and you’ll get a map to their locations.

The third aspect to the event is a marketplace. Participants were appearing in the game in stunning kimonos after doing their shopping.

The HUD will hold the objects you pick up, hints (when available), your map, the book where you keep track of the souls you’ve released, teleport buttons if you get stuck, and text conversations with the characters you click.

Kagami 2014 (general)

The good news is that this event will run for the full month of August. Keep that in mind because getting into it is not easy. Even the website is difficult to access. I could before the launch on August 1, so I’m thinking it’s just really busy.

The sim is restricted to 35 avatars. You may have to just be patient and keep trying to enter, but it’s worth it though and there was almost no lag, in spite of all the scripts.

You will also want to make sure you have at least 2 hours to complete the entire adventure.

Kagami 2014 (general)

Set your environment to region default and ensure that your script memory is below 1.0 mg or you won’t be able to get the HUD (you can find instructions for checking that here, or use one of the stands just outside the gate).

Starting the game is easy. You’ll find helpful greeters in the Marketplace if you get stuck and your fellow participants are great sources of instruction. Devin Vaughn was my saviour. :)

I made it half way through and loved it, and I’ll keep trying to get back in to finish. Congratulations to Nao Adagio and the rest of the team!

This video is a wonderful taste of what awaits you and the Flickr group is here. I don’t think I’ll be putting two mirrors face-to-face anytime in the near future. :)

Leave a comment


  1. Very impressive design. I’m rather impressed by this.

  2. mako

     /  August 25, 2014

    Hello there ^^ thank you for such lovely post about Kagami event,
    I am wondering if you know how to go to phase 1 to number two?
    Ive got the jar oil and the 3 spirits and ive been stuck 2 hours without knowing how to fry them! i keep clicking the fry pan but nothing happens :'( any help? thank you soo much!

  3. Betty

     /  August 27, 2014

    Is your oil jar filled? Need to get jar ,oil and wisps ( not a spoiler- on the HUD). I had to fill my jar over and over and detach and add the HUD to make it work.

  4. Reblogged this on Isle Of Dee, A Celtic Isle in Second Life and commented:
    Last 2 days , and you really should go there and play this amazing game!

    Read the original post by honourmcmillan HERE:

    And my dearest Drow Wizard Ciaran wrote about it, too, here:

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