and ….. Cloud Streaming Second Life!

A Few Clouds (what else would I use?)

Right, so the announcement by Onlive that they’ll start offering Second Life today in an Open Beta Format in a package called SLGo has been released. Understand this is the FULL Second Life, not a trimmed down, modified version.

Being the technoidiot I am, I had to do a bit of research to try and understand it. I’m not saying I have reached a point of full comprehension, but I know how to find out additional information. More on that down below.

And a Few More Clouds

First, Wikipedia tells me that Cloud Gaming involves “direct and on-demand streaming of games onto computers, consoles and mobile devices, similar to video on demand, through the use of a thin client, in which the actual game is stored on the operator’s or game company’s server and is streamed directly to computers accessing the server through the client. This allows access to games without the need of a console and largely makes the capability of the user’s computer unimportant, as the server is the system that is running the processing needs”.

So this means you could stop wishing for a high end gaming computer and use the stream. Residents in the US, Canada, and the UK can sign up for the free Beta now. Other areas will be added by Onlive and you can request notification as they are.

Apparently we have smog.

You can use SLGo from mobile devices, desktops, or by using the Onlive micro-console on a TV. Anecdotal evidence I’ve received reported “latency? what latency?”. This makes sense since the software is on the Onlive servers – they’ve clocked 200 FPS at Ultra.

Note that this won’t be free – the Beta period will be used in part, I think, to determine the pricing formula. It’s still bound to be cheaper than buying that shiny new computer!

Water Vapour with Attitude!

To get the real skinny on this new access to Second Life, you can watch a live stream of a special edition of Designing Worlds at 2:00 pm this afternoon. If you can make it in there early enough you can be on hand for the discussion. Saffia & Elrik will be talking to Onlive and a Linden – they will also share their own experiences testing SLGo.

PS: A little bird told me that the resident formerly known as Scout Linden is heavily involved in this project and that they have created a support staff of people actually on the ground inworld in Second Life.  Cool!

I’d really like to experience 200 FPS at Ultra. :p

Update: SLGo is now available in far more countries and the revised pricing is very much more attractive. You can find the details here.

How about … The Sun Starts to Stream Through the Clouds?
Leave a comment

22 Comments

  1. Lainey Thorne-Heron

     /  March 5, 2014

    Reblogged this on The Anti Girly Girl Blog.

    Reply
    • But you have to wait til the Beta comes to Italy and until you get your high speed internet!

      It will have full graphics though :)

      Reply
  2. In Italy high speed internet don’t exist, we call fast a 3 mega connection :)

    Reply
  3. OMD! 200 fps? On ULTRA?
    Well, all I can say about that idea is…YAYA!!!!!
    Thank you for the news on this. I’d heard some rumours, but it’s nice to get the real deal.

    Reply
  4. Reblogged this on Ce Soir Arts and commented:
    This is very interesting news! Thanks to Honour McMillan, we’ve got the lowdown on where this process is presently – about to launch in Beta. Thank you, Honour! Read on…

    Reply
  5. Could computing has been around for years! It is a fancy term for external application hosting that makes applications available via browsers on the World Wide Web (or internet although the internet means more than the web).. All it means is that you are hosting an app (such as Second Life) on an external server and making it available to your users (for a fee or for free) via browsers such as Chrome and IE. . If I call it a being an external applications service provider, people raise their heads and say boring! But, voila, I call it Cloud Computing — which also has wireless connotations (services in the cloud), and pad-device access, and everyone goes “wow that is cool!”. I will be amazed and impressed if full Second Life functionality can be offered in a browser-based system.

    Reply
  6. Wow , it is a great idea ,,,,
    But lil too expensive to use it all the time ,
    $3/1 hour
    $9/3 hours = $8/3hr a 10% savings
    $30/10 hours = $25/10hr a 15% savings! Best value!

    besides I am in Japan , well , too bad ……. :((

    Reply
  7. I think they should work out a more diverse pricing structure (for instance, a weekly/monthly/quarterly/annual structure) and, possibly, offer it as an optional bundle with premium SL accounts.

    Reply
    • I’m hoping they do restructure it :)

      Reply
      • Personally, I’m not fussed either way. For my SL-on-the-go needs, Lumiya does a marvellous job and, of course, it has better camera offsets than the default viewer. Plus, it has a (low) one-time-cost. I’m not looking down upon the effort and the accumulated know-how of the OnLive people, mind you. They did a great job, and, if I may say so, server-side appearance (LL’s “Project Sunshine”) seems to be a small part of what OnLive does.

  8. Skimmer

     /  March 6, 2014

    If you own an iphone or iPad you’re out of luck for the time being.

    Reply
  9. I may very well check it out when it becomes available for iOS devices…although no long term usage at those prices, lol.

    Reply

Leave a reply to Lainey Thorne-Heron Cancel reply