|World’s End Garden (moderate)|
I spent some time trying out the new Beta↑ this morning and I’m very pleased with it. Textures loaded very quickly – even with (the new equivalent of) shadows turned on as I traveled. The only graphics hiccup I saw was the sunbeam in one location that turned opaque black every time I cammed into something near it.
The big news, as far as this Beta is concerned, would be the fact that it is the first release with Materials Processing↑ included. I can’t explain this new development – I can fall back on my ability to cut and paste nouns & verbs – so it means that normal and specular maps are now possible on object surfaces. What I can see↑ is a huge improvement in the graphics capabilities inworld.
|Mad Ninjaz (moderate)|
As I wandered around some of the weird and wonderful places on the grid, I spent a bit of time feeling a little sad and nostalgic. Don’t get me wrong – I’m thrilled that these advances are being made. Our world has to evolve and improvements in these areas are welcome!
|Koreshan Pointe (moderate)|
The first thing that appealed to me when I stumbled into Second Life was that the building tools were provided to everybody inworld and even I could create things that formed part of the grid landscape. I might not do it as well as many others, but I had the same resources they did.
Then came sculpties, mesh, and now materials stuff I can’t even begin to fathom. The world’s creative process has moved far beyond my meager abilities – I am definitely relegated to the position of spectator. So you technical wizards damn well better give me great stuff to look at! :)
|Mysterious Wave (general)|