I’ve neglected this blog but not been totally idle. In addition to catching up on physical world sundries too long ignored I’ve been experimenting with Niran’s Viewer↑ and Gimp↑ to find easier work arounds for that tiling bug↑.
I doubt you share my obsession with this issue *grin* so I suggest you just look at the photos from a great visit I had to Mountains of The Moon↑. This is a roleplay sim based on the television version of George R.R. Martin’s Game of Thrones↑. One of the things I immediately liked about the sim was that the rules you receive when you first land are simple, straight forward and didn’t leave me feeling intimidated and unwelcome.
I had a great conversation with Thane↑ who is one of the key people involved and was very impressed. If you are a fan of this story and enjoy roleplay I strongly suggest you go visit.
I’m a novice at both Niran’s and Gimp so there has been a double learning curve in my experimentation. I do like the viewer for the purposes of taking photos – there are a lot of settings and I’ve barely begun to play around with them but there is one fantastic feature so far that I love.
In Viewer 3.x the changes to the environment settings mean that I can’t adjust the east angle etc. unless I know the region default windlight setting – I have to select a setting before the other controls work. This means I usually wind up applying a setting of my own and then trying to match what the designer intended. In Niran’s I can use those controls without affecting the region default – you don’t need to specify windlight before having them accessible. Yay! There are some things about the Viewer I’m not crazy about (e.g., I can’t search on the map which is weird) and I’ll stick with Viewer 3.x for normal visits to the grid.
The photo above is OK – but I didn’t like the way the horizon came out and so I decided to change the windlight and took the next image.
Not only did the tiling bug rear its grimy little antennae in the new photo but the line was 7 pixels wide. *gack* This brings me to finding my way around Gimp.
Photoshop↑ is way beyond what I’m willing to pay and for years I used Corel’s↑ product (quite happily). With the latter editor I knew how to use the “scratch remover” to deal with those tiling lines but I had made the decision to go with Gimp on this newer computer and hadn’t found the treatment I needed. Berry↑ had a link recently (along with other great tips) to a video↑ telling you how to remove them in Photoshop. So I decided to do some research and figure it out in the editor I was now using.
Gimp experts will be rolling their eyes at this point wondering what there was to figure out – remember I usually learn things when I need to and I learn them by poking and prodding and searching and just winging it.
I tried a lot of different things – the solution turns out to be very simple if you just download Gimp 2.8. Use the rectangular selection tool to grab the black line then go to filters/enhance/heal selection, adjust the width of the “heal” area and tell it to go.
One of the tips I found when searching for solutions was to use multiples of your screen size if you’re trying to take a large photo. My screen is the wrong shape for most of what I do but it occurred to me that if I stuck with images that were multiples of the size I wanted I could reduce them and try and hide imperfections.
This isn’t a necessarily wise or efficacious thing to do but I did discover another benefit. The photo of the house with the rocks doesn’t have a composition I’m happy with and normally I wouldn’t include it here. However, an obvious plus to taking a really large photo is that you can crop out a bit of it to create something you like better. :)
I’ll need to work on my ability to define the dimensions in a way that matches the shape I want (it’s probably in Gimp and I just haven’t found it yet) but this was a nice bonus to my adventures in photo editing land. :)