Ziki posted a gorgeous blog entry↑ on Saturday after her visit to Piwnica pod Aniolami w Skirolawkach↑, and I couldn’t resist changing my plans to go explore. This is a stunning inworld landscape; one you really need to see.
She also did a great job of giving the background and credits for this rural gem by Gocha Merlin – so I strongly recommend you read her post↑. In the meantime I’m going to go back to my subject from yesterday – fixing perspective.
I told you that I was playing with the perspective transform function in Gimp – I’ve gotten it to the point that I can change something like the image above to the one below. However, as this type of thing normally does, it turns out the correct solution is much less labour intensive.
A couple of hours after I published that post I received a message on Twitter from the great Quadrapop Tree↑, a longtime resident of virtual worlds (see his metaverse pics here↑) and a photographer I’ve admired for years. Admired is an understatement, but I’ll stick with that.
The message was that there’s a keyboard shortcut in the Viewer that will change your screen from the default wide angle and eliminate the perspective distortion. No post-processing is then required.
From now on I will use ctl-0 a few times and then zoom out. If you want to return to default then use ctl-9. Somewhere there’s a pixel programmer who was watching me fuss in Gimp and laughing. :)
Posted by honourmcmillan on March 3, 2014
Today’s (dark) location is the main store of SrS Corp↑ – a major gun/weapons dealer. It’s a cool build to explore even if you’re not trying to arm a platoon of paramilitary types, and I needed a place with lots of straight vertical lines.
At least they’re supposed to be vertical. If you look on either side of the images you’ll see the type of distortion we’re used to inworld. The definition of “vertical” becomes a little loose.
This phenomenon is so “normal” to us that I, at least, rarely even take notice of it. The fact that buildings take on the gravity defying angles they sometimes do, or that interiors appear to have been created without plumb bobs, is just part of our world.
They say that necessity is the Mother of invention, it’s also my usual motivation for learning something new. In this case, having a client who wants their builds to look like “they’re supposed to” means I’m spending time acquiring a new skill.
Note that I said “acquiring” – I haven’t mastered anything yet. I am, however, enjoying the process of experimenting with a post-production tool I’ve never tried before. That would be the “perspective” button in Gimp (I know the function exists in Photoshop as well).
You might never need this, or care, but you could want to play with it just as an exercise in the magic of photo editing.
If you look at the right hand side of those shelves above and then below, you’ll see what I mean. Clicking on them to see the full-sized versions might help. I have lot more practicing to do, but I’m making some progress. :)
Update: See the much simpler solution in the next post↑.
Posted by honourmcmillan on March 2, 2014
Blogging is one of those things I (we?) do because we enjoy it. I’ve always said it’s really a case of thinking out loud or talking to ourselves in public. It seems then that most of the internal dialogues I decide to share are triggered by destinations and/or art in Second Life.
I read a post on another blog yesterday which told me that I’m doing it all wrong. :) I’d link to it if I could remember where it was so you’d know how inadequate I am, but I can’t find it again and, frankly, my rut is so deep I’m not prepared to change. This doesn’t mean, however, that I refuse to learn or change my mind on all subjects.
Today’s lesson came courtesy of Coppelia↑, an “artist cooperative sim where all resources and expenses are shared equally by its members”. They will mark their first anniversary this afternoon with a celebration and group show at 6:00 pm SLT.
The group is composed of a truly impressive collection of talents:
- Serra Qendra
- Philodemus (Dave Searby Mason)
- Eifachfilm Vacirca
- Jo Ellsmere
- Glyph Graves
- Oberon Onmura
- Artee Despres
- Pol Jarvinen
- FreeWee Ling
One of the names on that list was new to me (it’s not like I’m an expert) and I did a bit of online research. Stelarc↑ is an Australian performance artist “who is a pioneer of extreme performances and of performances helped by interactive robotic systems and virtual reality”↑.
I can’t even begin to articulate his premise/fears/loves/philosophy because I certainly don’t fully comprehend it. What strikes me though, apart from his intriguing (and decades long) exploration of human evolution as it is impacted by technology, is his level of commitment. The man has an ear grafted onto his arm.
When I first saw the words “performance artist” I was prepared to dismiss him without any effort or consideration. I’ve become extremely jaded by the reality that anybody can call themselves an artist and by a troll who uses the “performance artist” label to justify juvenile griefing pranks.
I was wrong to turn my back on an entire genre because of my loathing for one individual. Coppelia↑ is a fascinating collection of artists and their works. It also taught me a valuable lesson. I wish them a very happy anniversary and hope for many more! :)
Posted by honourmcmillan on February 28, 2014